﻿using UnityEngine;
using Unity.Collections;
/// <summary>
/// Xlsx表Db库
/// </summary>
[System.Serializable]
public class XlsxDbMaster : ScriptableObject
{
    /// <summary>
    /// 数据表
    /// </summary>
    [SerializeField]
    [ReadOnly]
    public XlsxDbTable[] tables;
}
